C, C++, C#, python, embedded programmer. I mostly work on the low level stuff and implementation of gameplay mechanics.
Creator of the WeatherSTAR4000 Simulator software, which is cross-platform and built around a 2D game engine implemented from the ground up in OpenGL and C++. You can check it out at the Taiganet website.
Contributed to the development of Crunchy Tactics, a stealth RTS game. I was responsible for implementing most of the gameplay mechanics, camera behavior, and controls. I also designed one of the levels.